The Whiterun driver has a small camp, nested between Skulvar's Farm and Maiden-Loom Manor, seen here while cooking: I don't use fast-travel during normal gameplay, and I seldom use carriages for travel, but these drivers sitting still all the time, while the rest of the world tries to look "alive", really bothers me. This addresses a shortcoming of AI Overhaul where carriage drivers and ferrymen are left with vanilla AI: static drones sitting on their driver's seat 24/7/365, waiting. ![]() It's just for show, to make the scenery more believable. Sorted by LOOT correctly below all of them. Terrain changes and object placement based on SLaWF & LFfGM, compatible with CRF where applicable. compatible with any vanilla mesh or texture replacer). The results of this make the mod highly compatible with your load order.ĮSPFE plugin(s). TL DR: This mod is aimed for people who want to use vanilla travel system (or none at all) and simply want to see carriage driver NPC's living in Skyrim. Now all vanilla carriage and ferry drivers have their own AI along with a spot to rest, sleep, and eat. ![]() Why are the Skyrim carriage drivers and ferries just idled to a Velcro seat? No backstory, nowhere to sleep, nothing to eat. Introduces AI, sandboxing, and campsites for the vanilla carriage and ferry systems with compatibility in mind. Carriage Drivers Are Alive SE by ToosTruus, CosmicSloth0, WiZKiD34
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